CREATIVE EXPRESSIONS IN MULTIPLICATION: MULTIPLICATION WITH MEDIEVAL TIMES 3

MULTIPLICATION WITH MEDIEVAL TIMES

CREATIVE EXPRESSIONS IN MULTIPLICATION: MULTIPLICATION WITH MEDIEVAL TIMES

Learning Description

Students will engage in the sport of fencing working in tandem to embody the process for multiplying a one digit number by a multiple of ten.

 

Learning Targets

GRADE BAND: 3
CONTENT FOCUS: THEATRE & MATH
LESSON DOWNLOADS:

Download PDF of this Lesson

"I Can" Statements

“I Can…”

  • I can use strategies to break down multi-digit numbers for multiplication.
  • I can play a role within a group to enact a math process.

Essential Questions

  • What strategies can we use to break down a multiplication problem?
  • How can we dramatize the process of multiplying numbers together?

 

Georgia Standards

Curriculum Standards

3.PAR.3.5 Use place value reasoning and properties of operations to multiply one-digit whole numbers by multiples of 10, in the range 10-90.

3.PAR.3.6 Solve practical, relevant problems involving multiplication and division within 100 using part-whole strategies, visual representations, and/or concrete models.

Arts Standards

TA3.PR.1 Act by communicating and sustaining roles in formal and informal environments.

 

South Carolina Standards

Curriculum Standards

3.NSBT.3 Multiply one-digit whole numbers by multiples of 10 in the range 10 – 90, using knowledge of place value and properties of operations.

Arts Standards

Anchor Standard 3: I can act in improvised scenes and written scripts.

 

Key Vocabulary

Content Vocabulary

  • Multiplication - A mathematical operation used to calculate the total of one number added repeatedly a specific number of times
  • Equation - A mathematical sentence that has two equal sides separated by an equal sign
  • Factor - The numbers that are multiplied
  • Product - The answer to a multiplication problem
  • Multiplier - The number of groups
  • Multiplicand - The number of items in each group

Arts Vocabulary

  • Role – A part or character in a scene, play, or movie
  • Stage combat –The process of creating the illusion of fighting through safe, choreographed performance
  • Props – Items that actors use in a performance to depict real-life objects. Props can also be used to help students brainstorm for their writing or character study.
  • Fencing - A sport that involves two competitors using fencing swords to score points by making contact with their opponent in specific target areas

 

Materials

  • Class set of fencing props made of paper towel rolls, rolled-up newspaper, or rolled-up craft paper
  • Name tags, stickers, or another method of assigning a single digit (1-9) to each student
  • Dry erase boards or paper and utensils

 

Instructional Design

Opening/Activating Strategy

Word Passing

  • Have the class stand in a circle. Have one actor turn to their right and say the word “multiply” to the next person.  Have each person then turn and say it to the person to their right in sequence.
  • Once the class is comfortable smoothly passing the word, add a gesture – perhaps the forearms crossed to make an "X". Now, have students pass the word with the gesture.
  • Repeat the process for the words “fence” and “fencing match” coming up with a gesture for each.
  • Option: Try to pass two or all three of the words at once, starting them at equally-distanced points in the circle. Work as a class to try and keep all the words moving.
  • Explain to the students that these words are part of the day’s drama-integrated activity.

Work Session

Multiplication review

  • Review multiplication in general, and the process for multiplying a one digit number by a multiple of 10 (10-90). Model the process on the board or screen, showing how each digit is used as a factor in a series of products that are added to arrive at the final product.

Medieval Times

  • Ask the students what they know about medieval times. Gather prior knowledge, which might come from literature, movies, or even eponymously named dinner theatre experiences.
  • Discuss knights, who were warriors that served kings, and squires, who were younger men who served or were in training with knights.
  • Knights and squires were called by the honorifics "Sir" and "Master" respectively.
  • Tell students that there were female knights who were called dames.
    • Tell students that there is no set word for a younger woman who served or was in training with a dame, so for the purposes of the lesson such a person will be called a lady.
  • Explain that the class will be enacting multiplication problems taking on the roles of knights, squires, dames, and ladies through fencing matches.
  • Establish the wordplay between multiplication and the word “times” in “medieval times”.
  • Explain that in each two-digit number, the digit in the tens place will be the knight or dame, and the digit in the ones place will be the squire or lady.
    • They will be called by the honorific and the digit they bear and the value it represents, E.g., Sir 7, Squire 3, Dame 4, Lady 6. Note that because students are multiplying a whole single digit number by multiple of 10, the person representing the tens place will be the Knight or Dame and the person representing the ones place will be the Master or Lady.
  • Invite three volunteers to the front. Assign them each a role with a numerical name tag.  (For the example here, 20 and 4). In each pair, the actors to the left (as viewed by the audience) will be the knight or dame to represent the tens place (2) and a squire or lady to represent the ones place (0), and the actor to the right is the squire or lady representing the single digit whole number (4).
    • The two students representing the multiple of 10 should stand facing the single digit number.
  • Have each team state their identities/values, encouraging them to speak in the style of medieval characters. g.: “We are Dame 2 and Lady 0.” “I am Squire 4.”
  • Distribute fencing props to the actors, who represent factors.
    • Explain to students that they are props, to be used to enact the scenes. Explain that this activity is a form of stage combat, in which actors work together to simulate a scene of physical conflict.  Remind them about safety rules in the classroom.
  • Direct the actors/factors to enact the duels that comprise the "Multiplication with Medieval Times":
    • Two says, “Four, I challenge you.” Four says “Two, I challenge you.”
    • All say, “We shall battle to the bitter end – the product!  Let us multiply with the Medieval Times!”
    • Both say, “En garde!” and bring their fencing props together to form an X.
    • Then they alternate sword taps to count out the groupings represented in their multiplication: Two groups of four feints, equaling eight! Write eight on a dry erase board in the tens place.
    • Then, zero says, “Four, I challenge you.” Four says, “Zero, I challenge you.” Ask students how many groups of feints they will perform. Students should say “Zero”. Write zero in the ones place on the board.
  • Model with several groups with different numbers.
  • Variations: Depending on class behavior and teacher comfort, restrict the lesson to a series of iterations until every student has had a chance to participate; or, after ample modeling, distribute name tags and fencing props and have student work in groups of four.  If the groups are uneven, assign a fifth student to record the products and help guide the duels.

Closing Reflection

  • Ask students:
    • What did you like or learn in this lesson? What was interesting or fun?
    • How did the medieval-style stage combat help to reinforce the process for multiplying?
    • How did you use your voices and bodies to become medieval characters?

 

Assessments

Formative

  • Teacher will observe whether:
    • Students are able to work their way through the sequence of four multiplication "duels" to arrive at a product.
    • Students enact their roles with energy and clarity.
    • Students work together with their partners and teams safely and efficiently.

Summative

  • Students arrive at accurate products for their assigned numbers.
  • Students explain the process for multiplying a single digit number by a multiple of ten.
  • Students use their voices to embody medieval characters

 

Differentiation 

Accelerated: 

Give students the opportunity to multiply other combinations numbers.

Remedial:

  • Rather than having groups do independent practice, limit the lesson to guided practice with groups in front of the class.
  • Start with problems that multiply a single-digit number by a single-digit number.

 

Additional Resources

 

Credits

U.S. Department of Education- STEM + the Art of Integrated Learning

Ideas contributed by: Barry Stewart Mann, MFA. Revised by: Katy Betts

*This integrated lesson provides differentiated ideas and activities for educators that are aligned to a sampling of standards. Standards referenced at the time of publishing may differ based on each state’s adoption of new standards.

Revised and copyright:  June 2025 @ ArtsNOW

 

CREATIVE EXPRESSIONS IN MULTIPLICATION: ARRAY SCULPTURES 3

ARRAY SCULPTURES

CREATIVE EXPRESSIONS IN MULTIPLICATION: ARRAY SCULPTURES

Learning Description

This lesson combines creativity with math, reinforcing students' multiplication skills while engaging them in hands-on art creation inspired by Ugo Rondinone's sculpture "Seven Magic Mountains".

 

Learning Targets

GRADE BAND: 3
CONTENT FOCUS: VISUAL ARTS & MATH
LESSON DOWNLOADS:

Download PDF of this Lesson

"I Can" Statements

“I Can…”

  • I can create an array to represent a multiplication problem.
  • I can explain how arrays show the relationship between multiplication and repeated addition.
  • I can design a sculpture using arrays as the foundation of my structure.
  • I can apply creativity to build a balanced and colorful sculpture inspired by "Seven Magic Mountains."

Essential Questions

  • How do we multiply two two-digit numbers together?
  • How can creating arrays help us understand multiplication?
  • In what ways can art be used to show math concepts?
  • How can I apply color and design to build a visually appealing sculpture?

 

Georgia Standards

Curriculum Standards

3.PAR.3.6 Solve practical, relevant problems involving multiplication and division within 100 using part-whole strategies, visual representations, and/or concrete models.

Arts Standards

VA3.CR.2 Create works of art based on selected themes.
VA3.CR.4 Understand and apply media, techniques, processes, and concepts of three-dimensional art.
VA3.CN.3 Develop life skills through the study and production of art (e.g. collaboration, creativity, critical thinking, communication).

 

South Carolina Standards

Curriculum Standards

3.NSBT.3 Multiply one-digit whole numbers by multiples of 10 in the range 10 – 90, using knowledge of place value and properties of operations.

Arts Standards

Anchor Standard 1: I can use the elements and principles of art to create artwork.
Anchor Standard 2: I can use different materials, techniques, and processes to make art. 

 

Key Vocabulary

Content Vocabulary

  • Multiplication - A mathematical operation used to calculate the total of one number added repeatedly a specific number of times
  • Equation - A mathematical sentence that has two equal sides separated by an equal sign
  • Factor - The numbers that are multiplied
  • Product - The answer to a multiplication problem
  • Multiplier - The number of groups
  • Multiplicand - The number of items in each group
  • Array - A way of organizing objects, numbers, or symbols in rows and columns to visually represent mathematical concepts, especially multiplication and division

Arts Vocabulary

  • Sculpture - A three-dimensional work of art that can be made from a variety of materials, such as wood, clay, metal, or stone.
  • Form - An object that is three-dimensional and encloses volume (cubes, spheres, and cylinders are examples of various forms)
  • Color - An element of art with three properties: 1) Hue: the name of the color, e.g. red, yellow, etc., 2) Intensity: the purity and strength of the color (brightness or dullness), 3) Value: the lightness or darkness of the color (shades and tints)
  • Pattern - Repetition of specific visual elements such as a unit of shape or form


Materials


Instructional Design

Opening/Activating Strategy

  • Introduction to arrays:
    • Begin with a mini-lesson on arrays, explaining that arrays are arrangements of objects in rows and columns that help us understand multiplication. Use visual examples and work through simple multiplication problems (e.g., three rows of four equals twelve).
  • Introduction to "Seven Magic Mountains":
    • Show images of Ugo Rondinone's sculpture "Seven Magic Mountains" using See, Think, Wonder Artful Thinking Routine.
      • Instruct students to look at the artwork or object for a moment. Ask them:
        • What do you see?
        • What do you think about what you see?
        • What do you wonder about?
      • Show the following video to students: The Making of Seven Magic Mountains.
      • Discuss the process of creating a sculpture. Ask students: How does Rondinone use color and form in his sculpture?

Work Session

  • Explain that students will use a similar idea of stacking to build their own sculptures with packing peanuts, but they will arrange their pieces into arrays to represent multiplication facts.
  • Tell students that first they will design their sculptures.
    • Have students choose a multiplication fact (e.g., 2 x 4 or 3 x 5).
    • Then, students will sketch out a simple array (e.g., two rows of four peanuts) on paper.
    • Encourage them to think about how they will stack and connect their peanuts to form their sculpture.
    • Encourage students to experiment with color and pattern.
  • Once designs are complete, students will begin building their sculptures.
    • Pass out materials to students.
    • Students will press their corn packing peanuts onto the damp sponge and stack them to match the array they designed.

As they work, circulate the room to ask questions like, "How does your array represent multiplication?" and "How many total pieces are in your sculpture?".

Closing Reflection

  • Gallery Walk and Reflection:
    • After sculptures are built, conduct a gallery walk where students can see each other's creations and solve each array.
    • Ask students to reflect in their math journals by writing about the multiplication fact their sculpture represents and how arrays helped them understand multiplication.


Assessments

Formative

Monitor students' understanding during the building phase by asking them to explain their arrays and multiplication facts.

Summative

Students will complete a written reflection in their math journals, explaining their array and the multiplication fact it represents.


Differentiation

Accelerated: 

  • Allow students to create more complex arrays or explore multiplication with larger numbers.


Remedial:

  • Allow students to work in smaller groups or provide additional support with simpler multiplication facts.


Additional Resources

https://sevenmagicmountains.com


Credits

U.S. Department of Education- STEM + the Art of Integrated Learning

Ideas contributed by: Shannon Green

*This integrated lesson provides differentiated ideas and activities for educators that are aligned to a sampling of standards. Standards referenced at the time of publishing may differ based on each state’s adoption of new standards.

Revised and copyright:  June 2025 @ ArtsNOW

 

ROUNDING THROUGH THE ARTS: ROUNDING RHYMES–EXPLORING NUMBERS THROUGH MUSIC 3

ROUNDING RHYMES–EXPLORING NUMBERS THROUGH MUSIC

ROUNDING THROUGH THE ARTS: ROUNDING RHYMES–EXPLORING NUMBERS THROUGH MUSIC

Learning Description

In this music-integrated lesson, students will review their understanding of place value and apply it to the concept of rounding whole numbers to the nearest 10 or 100 using musical concepts. Students will create a rap, cheer, or song that expresses their specific number’s journey as it rounds to the nearest ten or hundred using body percussion, tempo, dynamics, and pitch.

 

Learning Targets

GRADE BAND: 3
CONTENT FOCUS: MUSIC & MATH
LESSON DOWNLOADS:

Download PDF of this Lesson

"I Can" Statements

“I Can…”

  • I can apply my understanding of place value to the concept of rounding whole numbers.
  • I can determine when a multi-digit whole number should be rounded up and when it should be rounded down.
  • I can create a rap, cheer or song that expresses my overall understanding of the concept of rounding.
  • I can use musical concepts like body percussion, tempo, pitch, and dynamics to express rounding.

Essential Questions

  • How does place value relate to rounding multi-digit whole numbers?
  • How can musical terms like body percussion, tempo, pitch, and dynamics help to express rounding?

 

Georgia Standards

Curriculum Standards

3.NR.1.3 Use place value understanding to round whole numbers up to 1000 to the nearest 10 or 100.

Arts Standards

ESGM3.CR.2 Compose and arrange music within specified guidelines.

ESGM3.PR.2 Perform a varied repertoire of music on instruments, alone and with others.

 

South Carolina Standards

Curriculum Standards

3.NSBT.1 Use place value understanding to round whole numbers to the nearest 10 or 100.

Arts Standards

Anchor Standard 1: I can arrange and compose music.

Anchor Standard 4: I can play instruments alone and with others.

 

Key Vocabulary

Content Vocabulary

    • Ones place - The last or right digit. Ex: In 784, 4 is in the ones place
    • Whole number - A number without fractions or decimal parts
    • Greater than - A symbol used to compare two numbers, with the greater number given first. Ex: 5 > 3 shows that 5 is greater than 3
    • Place value - the numerical value that a digit has by virtue of its position in a number.
    • Thousands place - The value of where the digit is in the number. Example: In 1,352, the 1 is in the "thousands" position, so it shows a value of 1,000
    • Hundreds place - The value of where the digit is in the number. Example: In 1,352, the 3 is in the "hundreds" position, so it shows a value of 300
    • Tens place - The value of where the digit is in the number. Example: In 1,352, the 5 is in the "tens" position, so it shows a value of 50
    • Rounding - Making a number simpler but keeping its value close to what it was. The result is less accurate, but easier to use. Example: 73 rounded to the nearest ten is 70, because 73 is closer to 70 than to 80
    • Less than - A symbol used to compare two numbers, with the lesser number given first. For example: 5 < 9 means 5 is less than 9
    • Number line - A line with numbers placed in their correct position. Useful for addition and subtraction and showing relations between numbers

Arts Vocabulary

  • Lyrics - The words of a song
  • Tempo - The speed of the beat
  • Body percussion - Percussive sounds you can make with your body, such as clapping, stopping, tapping, snapping, etc.
  • Dynamics - Loud and soft sounds; volume
  • Pitch - The highness or lowness of sound

 

Materials

  • Rubber ball (light weight, size of basketball)
  • Paper
  • Pencils

 

Instructional Design

Opening/Activating Strategy

  • Play Zip-Zap-Zop:
    • Place students in a circle.
    • One student passes the word “Zip” to another student by making eye contact and throwing the ball.
    • The student that catches the ball passes the word “Zap” to another student in the circle by making eye contact and throwing the ball.
    • The third student catches the ball and does the same thing with the word “Zop”.
    • It repeats again with three new players saying the phrase again.
  • Apply this game to rounding to the nearest ten:
    • The game works exactly the same except this time the first person throwing the ball will call out a two digit number.
    • The student catching the ball must determine if the number should be rounded up or rounded down to the nearest ten by stating “round up!” or “round down!”.
    • The third student catching the ball will do the actual rounding and then throw the ball to a new person giving the new person a new two digit number.

*This game could also be used to round to the nearest hundred if time permits.

Work Session

  • Explain that students will create their own rap, song, or cheer using musical elements to demonstrate how a number rounds to the nearest ten or hundred.
  • Introduce students to various forms of body percussion, such as stomping, tapping, clapping, snapping, etc. Ask students to make observations about what parts of their bodies they are using to make sound–hands, feet, arms, etc.
  • Play a simple beat in the background and have students follow the teacher in practicing various body percussion techniques to the beat.
  • Speed the tempo up and then slow it down. Ask students what happened with the tempo.
  • Add a simple chant to the beat–this could be a familiar nursery rhyme or the lyrics of “Happy Birthday”. Change the pitch of your voice (high, low) and ask students to observe what changes you made. Next, make changes in dynamics (soft to loud); ask students to make observations about the changes in sound.

Create a Rounding Rap/Song/Cheer:

  • Divide students into small groups of three to four and assign (or allow the group to pick) a number.
  • Provide the following guidelines to students:
    • Students’ task is to write a short rap, song, or cheer about their number’s rounding journey.
    • Students’ compositions must include lyrics with key rounding terms like "round up", "round down", "nearest ten", and "nearest hundred".
    • Students must choose to use two out of the following three musical concepts to help explain rounding:
      • Body percussion: Consider what part of the body they use to make sound–high, middle or low to express what is happening with the number when it rounds up or down
      • Tempo: Consider how speeding up or slowing down the tempo could connect to rounding up or down
      • Dynamics: Consider how getting louder or softer could connect to rounding up or down
      • Pitch: Consider how making higher pitched sounds or lower pitched sounds could connect to rounding up or down
    • Allow groups time to practice their creations, focusing on integrating their chosen musical elements.
    • Each group will perform their rap, song, or cheer for the class. Discuss appropriate audience participation and etiquette prior to performances.

Closing Reflection

  • Ask students to reflect on what they learned about rounding through creating their music.
    • How did using musical terms like body percussion, tempo, pitch, and dynamics help them express rounding?
    • Recap the rounding rules and how the musical elements helped communicate the journey.

 

Assessments

Formative

  • The teacher will monitor the group’s discussions and participation.
  • The teacher will observe students’ ability to use body percussion and change tempo, dynamics, and pitch.

Summative

  • Evaluate the content of each rap/song/cheer for understanding of rounding concepts.
  • Evaluate whether students used body percussion, tempo, dynamics, and/or pitch to communicate the concept of rounding.
  • Assess students’ ability to articulate what they learned during the wrap-up discussion.

 

Differentiation 

Accelerated: 

  • Include more complex numbers and/or rounding to the nearest thousand.
  • Have students record their performances to share on a digital platform like Flipgrid.
  • Have students create a visual storyboard of their number's rounding journey.
  • Listen to a popular song and identify its beat, tempo, dynamics, etc. to reinforce the musical terms learned.

Remedial:

  • Use simpler numbers and focus on rounding to the nearest ten.

 

Credits

U.S. Department of Education- STEM + the Art of Integrated Learning

*This integrated lesson provides differentiated ideas and activities for educators that are aligned to a sampling of standards. Standards referenced at the time of publishing may differ based on each state’s adoption of new standards.

Revised and copyright:  June 2025 @ ArtsNOW

 

ROUNDING THROUGH THE ARTS: THE ROUND-UP HOEDOWN 3

THE ROUND-UP HOEDOWN

ROUNDING THROUGH THE ARTS: THE ROUND-UP HOEDOWN

Learning Description

Students will participate in a Readers Theatre script to tell an engaging metaphorical story about rounding numbers up and down, using the setting of a cattle roundup and the metaphor of cows as differently-valued numbers.

 

Learning Targets

GRADE BAND: 3
CONTENT FOCUS: THEATRE & MATH
LESSON DOWNLOADS:

Download PDF of this Lesson

"I Can" Statements

“I Can…”

  • I can determine whether a number should be rounded up or down.
  • I can work collaboratively to participate in a Readers Theatre activity.

Essential Questions

  • How do we round numbers up and down?
  • How do we tell a story together through Readers Theatre?
  • How does place value relate to rounding multi-digit whole numbers?

 

Georgia Standards

Curriculum Standards

3.NR.1.3  Use place value understanding to round whole numbers up to 1000 to the nearest 10 or 100.

Arts Standards

TA3.PR.1 Act by communicating and sustaining roles in formal and informal environments.

 

South Carolina Standards

Curriculum Standards

3.NSBT.1 Use place value understanding to round whole numbers to the nearest 10 or 100.

Arts Standards

Anchor Standard 3: I can act in improvised scenes and written scripts.

 

Key Vocabulary

Content Vocabulary

    • Ones place - The last or right digit. Ex: In 784, 4 is in the ones place
    • Whole number - A number without fractions or decimal parts
    • Greater than - A symbol used to compare two numbers, with the greater number given first. Ex: 5 > 3 shows that 5 is greater than 3
    • Place value - the numerical value that a digit has by virtue of its position in a number.
    • Thousands place - The value of where the digit is in the number. Example: In 1,352, the 1 is in the "thousands" position, so it shows a value of 1,000
    • Hundreds place - The value of where the digit is in the number. Example: In 1,352, the 3 is in the "hundreds" position, so it shows a value of 300
    • Tens place - The value of where the digit is in the number. Example: In 1,352, the 5 is in the "tens" position, so it shows a value of 50
    • Rounding - Making a number simpler but keeping its value close to what it was. The result is less accurate, but easier to use. Example: 73 rounded to the nearest ten is 70, because 73 is closer to 70 than to 80
    • Less than - A symbol used to compare two numbers, with the lesser number given first. For example: 5 < 9 means 5 is less than 9
    • Number line - A line with numbers placed in their correct position. Useful for addition and subtraction and showing relations between numbers

Arts Vocabulary

  • Readers Theatre – A theatrical style in which actors read a script aloud with vocal expression but without the use of props, costumes, or scenery
  • Script - The written version of a play, movie, or other acted performance
  • Voice – Actors use their voice to be heard by the audience clearly. Actors must also apply vocal choices such as pitch, tempo, and volume to the character they are dramatizing.
  • Pitch - The highness or lowness of sound
  • Tempo - The speed of the beat
  • Poise – Posture, position: a dignified, self-confident manner or bearing.
  • Character – An actor or actress in a specified role

 

Materials

 

Instructional Design

Opening/Activating Strategy

  • Have students stand straight, with feet flat on the ground, and arms by their sides.
  • Lead students in repetitions of a series of syllables, such as “La-la-la-la-la” and “Bo-bo-bo-bo-bo”.
  • Practice a familiar phrase, such as “Twinkle twinkle little star” or “Mary had a little lamb” varying the pitch, volume, and tempo: High and low, loud and soft, fast and slow.
  • Lead students in several tongue twisters, such as:
    “She sells seashells by the seashore”
    “Unique New York, Unique New York”
    “If a woodchuck could chuck wood, how much wood would a woodchuck chuck?”
    Others by teacher choice or student suggestion.
  • Discuss which aspects of voice (pitch, volume, and tempo) help with clear communication.

Work Session

  • Introduce Readers Theatre to students.
    • Explain that the class will be reading a script aloud; all students will participate; and they will have a chance to practice their parts individually and together.
    • Explain that it will be like a performance, except there won’t be any audience (unless the teacher chooses to prepare it for performance).
  • Explain that the Readers Theatre script is about place value and rounding numbers up and down. Discuss what it means to round up or round down. Give examples of situations where people might round up or down (e.g., someone might owe someone else $19, so they round it up to $20 for simplicity; someone asks what the temperature is, and instead of saying 72 degrees, the other person answers that it is about 70; etc.).
  • Explain that the script is about numbers although it is set in a cowboy town where the ranchers are sorting their livestock.
    • As appropriate, discuss that the script uses a metaphor in which the cows are like numbers (or discuss after reading the script).
  • After distributing the script, do an initial read-through.
    • Read through the script with students in sequence reading the next speech when their turn comes; i.e., establish an order (Jesse, then Ariel, then Kayden, then Valerie, etc.), and have each student read a single speech before moving on to the next reader. Assist students with reading as needed.
  • Discuss the script and how place value, rounding up, and rounding down are conveyed.
  • Assign roles. Depending on class size, assign multiple students to a role, have a single student play multiple roles, and/or combine roles, as needed.
  • Using lines from the script, model standing tall, holding the script out in front of the chest (not in front of the face, and not down at the waist), and reading aloud with expression. Ask students how your voice helps to convey the meaning of the lines.
  • Give students a chance to practice their lines out loud, all simultaneously. Assist individual students as needed.  Encourage students to find the meaning of their lines, and to have fun with how they say them.
  • Line the students up in a sensible sequence according to the script. Read through the script at performance level, with strong poise, and loud, clear expressive voices.

Closing Reflection

  • Reflect on how classmates helped make the meaning come through clearly; and on how the script presents the concepts of rounding up and rounding down.
  • Ask students how the script communicated the concept of rounding.

 

Assessments

Formative

  • The teacher will observe how:
    • Students practice and deliver their lines in the Readers Theatre piece.
    • Students demonstrate understanding of the mathematical concepts in the lesson.

Summative

  • Students stand with poise and speak with expression.
  • Students can articulate the meaning of place value, rounding up, and rounding down.

 

Differentiation 

Accelerated: 

  • Give advanced students more difficult roles in the script.
  • Have students add gestures and movement to the reading.
  • Have students write a sequel addressing rounding up to hundreds and thousands.

Remedial:

  • Give less advanced students simpler roles in the script.
  • Assign multiple students to each role.
  • Edit script as needed to simplify.

 

Additional Resources

Instructional video on Readers Theatre (for teachers)

 

Credits

U.S. Department of Education- STEM + the Art of Integrated Learning
Ideas contributed by: Barry Stewart Mann, MFA

*This integrated lesson provides differentiated ideas and activities for educators that are aligned to a sampling of standards. Standards referenced at the time of publishing may differ based on each state’s adoption of new standards.

Revised and copyright:  June 2025 @ ArtsNOW

 

ROUNDING THROUGH THE ARTS: ROUNDING ROLLER COASTERS–EXPLORING ROUNDING THROUGH ROLLER COASTER DESIGN 3

ROUNDING ROLLER COASTERS–EXPLORING ROUNDING THROUGH ROLLER COASTER DESIGN

ROUNDING THROUGH THE ARTS: ROUNDING ROLLER COASTERS–EXPLORING ROUNDING THROUGH ROLLER COASTER DESIGN

Learning Description

This project-based, arts-integrated lesson will explore the mechanics of roller coasters. Students will review their understanding of place value and apply it to the concept of rounding whole numbers to the nearest 10 or 100 using the engineering design process. Students will design and build a roller coaster to model the concept of rounding. Students will label the roller coaster like a number line and demonstrate what happens when a marble is placed on various points. Designing the slope of the roller coaster will reinforce when the marble rolls forward “rounded up” or rolls backwards “rounded down” based on its pathway of movement.

 

Learning Targets

GRADE BAND: 3
CONTENT FOCUS: VISUAL ARTS & MATH
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"I Can" Statements

“I Can…”

  • I can apply my understanding of place value to the concept of rounding whole numbers.
  • I can determine when a multi-digit whole number should be rounded up and when it should be rounded down.
  • I can use materials to design and engineer a roller coaster that models the concept of rounding whole numbers to the nearest 10 or 100.

Essential Questions

  • How can I design a roller coaster that models the concept of rounding multi-digit whole numbers to the nearest 10 and 100?
  • How does place value relate to rounding multi-digit whole numbers?

 

Georgia Standards

Curriculum Standards

3.NR.1.3:  Use place value understanding to round whole numbers up to 1000 to the nearest 10 or 100.

Arts Standards

VA3.CR.4 Understand and apply media, techniques, processes, and concepts of three-dimensional art.

VA3.CN.3 Develop life skills through the study and production of art (e.g. collaboration, creativity, critical thinking, communication).

 

South Carolina Standards

Curriculum Standards

3.NSBT.1 Use place value understanding to round whole numbers to the nearest 10 or 100.

Arts Standards

Anchor Standard 1: I can use the elements and principles of art to create artwork.

Anchor Standard 2: I can use different materials, techniques,  and processes to make art.

 

Key Vocabulary

Content Vocabulary

  • Rounding - Making a number simpler but keeping its value close to what it was. The result is less accurate, but easier to use. Example: 73 rounded to the nearest ten is 70, because 73 is closer to 70 than to 80
  • Place value - the numerical value that a digit has by virtue of its position in a number
  • Thousands place - The value of where the digit is in the number. Example: In 1,352, the 1 is in the "thousands" position, so it shows a value of 1,000
  • Hundreds place - The value of where the digit is in the number. Example: In 1,352, the 3 is in the "hundreds" position, so it shows a value of 300
  • Tens place - The value of where the digit is in the number. Example: In 1,352, the 5 is in the "tens" position, so it shows a value of 50
  • Ones place - The last or right digit. Ex: In 784, 4 is in the ones place
  • Whole number - A number without fractions or decimal parts
  • Greater than - A symbol used to compare two numbers, with the greater number given first. Ex: 5 > 3 shows that 5 is greater than 3
  • Less than - A symbol used to compare two numbers, with the lesser number given first. For example: 5 < 9 means 5 is less than 9
  • Number line - A line with numbers placed in their correct position. Useful for addition and subtraction and showing relations between numbers

Arts Vocabulary

  • Form - An object that is three-dimensional and encloses volume (cubes, spheres, and cylinders are examples of various forms)
  • Engineering design process - A process that designers and engineers use to arrive at a solution: Ask, imagine/brainstorm, plan/design, create/build, test, evaluate, and improve

 

Materials

 

Instructional Design

Opening/Activating Strategy

  • Announce to the class that today they will be taking their understanding of rounding whole numbers to the nearest ten and hundred and applying it to designing roller coasters.
  • Review prior knowledge of rounding and the rules of rounding whole numbers.
  • Watch the video of the roller coaster simulation. Encourage students to count when on the slope so they begin to understand how the concept of rounding connects to the slope of a roller coaster.
  • Introduce students to the history of roller coasters, how roller coasters work, and the engineering and problem solving that is present in the design.
  • Introduce The Engineering Design Process to students.

A circular diagram titled

Explain that the coaster design should express form and function (aesthetically pleasing and functional).

Work Session

  • Give directions on how students will work in small groups to design their own innovative roller coaster that models the concept of rounding.
  • Students will work together to engineer their roller coaster.
  • Give each group a different multi-digit number (differentiate these numbers based on leveled groups).
  • Students will use index cards, tape and black markers to label the coaster with a multi-digit starting and ending number determined after considering the number they are rounding up or down.
  • Model this for the whole group by drawing the roller coaster and labeling it.
    • Example: If you model the number 18 and you are rounding to the nearest ten, then the range of numbers labeled on the roller coaster track would be numbers 10-20. If your example is 127 and you are rounding to the nearest hundred, then the range of numbers would be 100-200 (labeling by tens: 110, 120, 130, etc.)
  • Students will work in their small groups to design and engineer their roller coasters. Students should create a sketch of their design plan, labeling the parts and expressing the
    concept of rounding specific to their number.
  • Students will use foam pipe insulation, tape, cardboard and plastic cups to build an innovative coaster.
  • Students will label their coaster demonstrating the concept of rounding.
  • Students will test out the mechanics of their roller coaster by using a marble.
  • Encourage students to make revisions to their designs as needed.

Closing Reflection

  • Have students reflect on the following questions:
    • How did the roller coaster help you understand the concept of rounding?
    • How could you have used this same roller coaster to round to the nearest thousand or ten thousand?
    • What are you most proud of after completing this lesson?
    • If you could do this project again, what would you do differently?

 

Assessments

Formative

  • Teacher anecdotal notes during small group collaboration when designing, engineering, and labeling the roller coaster
  • Student’s experimentation with the marble and the roller coaster

Summative

  • Roller coaster design and creation (Design Process Rubric for Rounding Roller Coasters)
  • Correct labeling of roller coaster to demonstrate how a number will round depending on its value

 

Differentiation 

Accelerated: 

  • Ask students to name their roller coaster and create a brand based on characteristics.
  • Ask students to write a story about the process of designing and creating as part of a team.
  • Ask students to describe the type of energy used in their coaster. Potential energy as energy at rest and kinetic energy as energy in motion.

Remedial:

  • Use smaller multi digit numbers for students who need additional support.

 

Additional Resources

Rounding Rescue, a Rounding Numbers Story by Eric Lostorto

Numbers Elementary: Rounding by Mike Shuck

 

Credits

U.S. Department of Education- STEM + the Art of Integrated Learning

*This integrated lesson provides differentiated ideas and activities for educators that are aligned to a sampling of standards. Standards referenced at the time of publishing may differ based on each state’s adoption of new standards.

Revised and copyright:  June 2025 @ ArtsNOW